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Octordle
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Best Octordle starting words

There is no single perfect first word, but some openings consistently give you more to work with across eight boards. This guide explains what makes an opening useful and how to choose your second guess.

What a good opening does

A strong first guess tests common letters in common positions. Letters such as E, A, R, O, T, L, I, S and N appear in many Octordle answers, so words built from them, such as RAISE, SLATE, CRANE or STARE, usually light up something on most boards.

In Octordle you see the result eight times. A letter that is gray on one board may be yellow on another, so even a "bad" opening rarely tells you nothing.

Two-word openings and letter overlap

Many players play the same two words every day. The aim is to cover ten different letters:

Opening pairDifferent lettersOverlap
CRANE + SLOTH10none
SLATE + CRONY10none
CRANE + SLATE8A and E repeated

CRANE + SLATE repeats A and E, so it tests only eight letters. Both words also put A third and E fifth, so the repeats do not test any new positions either. A repeated letter only tells you something new about position when it moves. You can compare any combination in the starting-word tester.

Fixed second word or adaptive?

A fixed second word means playing the same planned pair every day. A planned pair with no repeated letters, such as CRANE + SLOTH, tests ten distinct letters by guess two. A fixed pair with overlapping letters tests fewer. Either way it is simple and needs no thought on guess two.

An adaptive second word is chosen after you see the first result. If your opening lit up several boards but left one almost blank, a second word that targets new letters for that quiet board, while still testing a couple of open positions elsewhere, can be worth more than the fixed plan. The trade-off is effort: you have to read all eight boards before typing.

A reasonable approach is to use a fixed pair by default and switch to an adaptive guess when one board is clearly behind or one board is already nearly solved.

When to stop opening and start solving

Once a board is down to a handful of possible words, guessing one of them can both solve that board and test letters for the others. The solver shows how many words remain on each board and suggests guesses that balance both goals.

These are general principles, not results of a formal benchmark. Coverage tells you how many letters a plan tests, not how often it wins.